Six game modes, one classroom platform.
Pick the format that fits the lesson. Every mode supports teams, sounds, media, and analytics — so you focus on teaching, not running the game.
Pick a category, win the points.
The classic 5×5 trivia board. Teams pick a category and point value, the question reveals, and the host awards points to whoever answers correctly.
- 1Team in control picks a category and dollar value (lower = easier).
- 2Click the tile to flip it — the question fills the screen.
- 3Tap the team that answers correctly to award points (or 'wrong' to deduct).
- 4Control passes to the team that scored. Repeat until the board is empty.
Top answers win the round.
Survey-style face-off. A prompt appears with 6 hidden top answers; teams race to guess the highest-point answers before getting 3 strikes.
- 1Read the prompt aloud (e.g. 'Name a part of a plant cell').
- 2Team A guesses. If correct, the tile flips and they keep guessing.
- 3A wrong guess = a strike. After 3 strikes the other team can steal.
- 4Round ends when all answers are revealed or one team steals.
First team to buzz answers.
Rapid Q&A. Question shows, first team to buzz answers. Wrong answers lock that team out so the others can steal.
- 1Question appears on the big screen.
- 2Teams tap their buzzer button (or use phones via Player-Device mode).
- 3First buzz wins the chance. Mark correct = points; wrong = locked out, next team can buzz.
- 4When all teams are locked or someone is correct, reveal and move on.
Race the clock.
Each team gets the timer and rips through as many questions as possible. Most correct wins the round.
- 1Pick the team that's up. Hit Start — clock counts down.
- 2Read questions as fast as you can; tap Correct or Skip.
- 3When time's up, the next team gets the same time.
- 4Compare scores at the end.
Bracket-style showdown.
Bracket-style elimination. Two teams face the same question; faster correct answer advances. Winner takes the trophy.
- 1Pair teams into a bracket (auto-seeded on team setup).
- 2Each round shows one question to both teams.
- 3First correct answer advances. Loser is out.
- 4Final pair plays for the trophy.
Spin to choose.
A spinning randomizer wheel. Use it for random team selection, mystery bonus points, or as a chooser between mini-rounds.
- 1Configure wheel segments — labels, colors, optional question + points.
- 2Spin. Wheel lands on a segment.
- 3Award the points or read the question shown.